State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 2D Cartoon Games in Italy Q2 2022

Discover the performance trends of the top 5 2D cartoon games in Italy during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 2D Cartoon Games in Italy Q2 2022

In the second quarter of 2022, Italy saw notable performance trends among the top 5 2D cartoon games on both iOS and Android platforms. Here’s a detailed look at the weekly downloads, revenue, and active users of these popular apps.

Coin Master by Moon Active showed a consistent weekly revenue, peaking at around $428.7K in mid-April and ending the quarter at approximately $424.6K. Weekly downloads saw a downward trend, starting at 21K in late March and dropping to about 10.3K by the end of June. The game maintained a strong user base with weekly active users fluctuating between 340K and 360K.

King's Candy Crush Saga experienced stable weekly revenue, averaging around $320K, with a peak of $334.7K in mid-April. Weekly downloads began at 23.8K but gradually declined to 15.9K by the end of the quarter. Active users remained robust, with weekly figures ranging from 361K to nearly 393K, indicating sustained engagement.

Empires & Puzzles: Match 3 RPG by Small Giant Games saw its weekly revenue peak at approximately $207.9K at the end of May. Weekly downloads were relatively stable, starting at 2.6K and ending at 3.3K. The game had a steady active user base, fluctuating between 49K and 54K throughout the quarter.

Supercell's Clash of Clans showed significant revenue spikes, particularly in early May with $201.8K and late June with $148.9K. Weekly downloads remained consistent, ranging from 8.9K to 14.9K. The game maintained a high number of active users, peaking at over 2M in early May and ending the quarter with approximately 1.65M.

Hay Day, also by Supercell, had a more fluctuating performance. Weekly revenue peaked at $224.1K in late March but saw a decline to $62K by the end of June. Downloads followed a similar trend, starting at 98.7K and dropping to about 9.8K. Weekly active users saw a significant decline, from 2.6M in late March to around 707K by the end of the quarter.

These performance insights highlight the dynamic nature of the mobile gaming market in Italy. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022